Let's move on to the Items & abilities tab
Create a first tip that mentions the first finished item the player needs to buy. Use a small item to display the tip early in the game.
Champion_name / items / can buy item / item_name
Champion_name / items / number of finished items / 0 - 0
Create the second tip when the player has bought their first final item. Use this tip to explain the item, how it synergizes well with the champion, and the next item to buy
Champion_name items / has item / item_name
Champion_name / items / number of finished items / 1 - 2
Create the 3rd tip when the player has bought its second item. Use this tip to explain the item, how it synergizes well with the champion, and the next item to buy.
champion_name items has item item_name_1
champion_name items has item item_name_2
champion_name items number of finished items 2-3
Continue to create your item path until you've talked about 5 to 6 items.
Add the progression path in all the tips (Display only in games X to Y setting)
It's efficient to talk about a given ability when the player just scored a point in it (but not always). Use the champion_name / ability / ability_key / level is / X-Y for that.
You can create a first tip at the beginning of the game to inform the player about which spell they should score a point in first.
champion_name / stats / level is / 1-1
champion_name / ability / Q / level is / 0 - 0
champion_name / ability / W / level is / 0 - 0
champion_name / ability / E / level is / 0 - 0
Game timing / time is (seconds) / 15 - 90
Create a tip on how to use your Q.
champion_name / ability / Q / level is / 1 - 2
Create a second tip on how to use the Q.
champion_name / ability / Q / level is / 2 - 3