The Basics

The lessons allow you to create chapters for different topics and level of difficulty, so that you can share your knowledge in a structured way and allow players to pick a topic or progress through them in a natural way.

  1. By default, players play 2 games with one lesson before moving to the next one. They can adjust this setting in their Guide→ Dowloaded page or during the Draft.
  2. Players can also navigate between lessons very quickly. During the draft phase, they can select which lesson they want to learn in the incoming game.
  3. They can also track their progression. Lessons learned have a check-mark near their name, and guides have a global progression bar, in percentage, that tracks how many tips players already received.
  4. You can create a potentially a infinite number of tips without spamming the users with tips in every single game, by giving players tips that are appropriate to their skill level.

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Getting Started

Go to the Editor, open one of your guide and navigate to one of the Items & Abilities , Custom , or Jungle (if your guide is for a jungler) tabs.

  1. Click on Guide Lessons
  2. Write a name for your first lesson
  3. Click on a tip and select assign this tip to Lesson 1
  4. Your tip will only be displayed when players have used your guide with this lesson active

<aside> 💡 By carefully selecting which tips are displayed in different lessons, you create a learning path, where players can learn every concept step by step, easily navigate between lessons, and track their progression.

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<aside> ⚠️ Bear in mind that you have to meet the requirements of the “progression” content tag (listed in the “Publish” tab) for players to see and use those lessons

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Use case example

Setup

You create a guide that includes basic tips to learn a champion and advanced tips that allow players to truly step up. Displaying them in every single game can overwhelm players. There will be too many of them, and they will require different mastery levels.

With the learning path feature, you can create a smooth learning curve for players where they will be able to learn a champion, step-by-step.

Basic tips

Let's say we want to create a guide for Nidalee Jungle. The first thing to learn as a beginner would be to clear the jungle efficiently. So in the first lesson, we'll only create tips on that specific topic.

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